Well, the problem with this is that even if you have the equipment you need to access most of the areas, there’s always going to be stuff you need to come back for. “What if I want to access areas early?”, I hear you ask. The problem is that most of the gear that you can buy at these shops is stuff that you will just come across in the world anyway, so there’s very little point in buying them. As you go through the game, you collect ancient coins which are used at shops to buy new gear and costumes. One system that was a poor decision to add was the money system. Instead of only collecting ‘salvage’ to upgrade your guns, you now have to collect a variety of different materials and resources which can be used not only to upgrade weaponry but also to create items like health packs, bombs, and storage increases. The resource and crafting system has been much improved from the last game. The game starts a little ‘on-rails’ with the opening, rigidly forcing the player to stick to the path and do what they are told however, once the intro is out of the way, the player is presented with much more freedom and you get to explore the wilderness at your own pace. It’s nice to see such a focus on puzzles in a series that was classically famous for its puzzles and brain teasers. Moreover, the puzzles have a very well calculated difficulty curve, starting with easy and simple puzzles at the beginning of the game and getting harder and more complex as you gain more and more gear throughout your adventure. There’s more of a focus on puzzles and optional tombs this time around than the last game, something which is very welcome indeed. One area where the difficulty does work well, however, is in the puzzles. What might have been a better solution would have been to slowly scale back the aim assist so it was less effective the higher your difficulty, instead of just being instantly gone if you want to play on normal. If they manage to hit you once, you’re also likely to take a lot more damage from them as they can chain two or three hits together, making wild animals a tricky proposition on any difficulty other than the lowest. Because they attack by running straight at you, it can be difficult to take them down. Most of the times that I had trouble with the combat was when I was facing off against wolves or tigers. While on the PC version that wouldn’t really matter, on consoles it makes aiming extremely difficult at times, especially since there are more wild animal enemies in this game than there were in the last. ![]() The difficulty settings do create a slight issue, however, and the issue is that every difficulty setting other than the easiest has aim assisting turned off completely. This increase in difficulty is much welcomed, giving the game a bit more bite in the areas that count and a few of the areas that don’t as well. In the last game it was possible to completely breeze through the whole thing on the hardest difficulty without much challenge, but now there are sections that feel tricky when playing on the normal difficulty setting. ![]() The first thing to note about the gameplay is the difficulty increase. It can be difficult to hit a perfect mix between these two factors, but this game just about manages to pull it off. As far as plot goes, it’s good that the game decided to go for a mix between the classic style of plot from the older games and a more modern take on the sort of adventure story which Lara was first based on. ![]() The quest takes a turn for the dangerous, however, when a secret organization known as Trinity starts hunting you down for your information on the artefact, and very soon shock, horror, and betrayal dog Lara’s every step. This time the quest is to find ‘The Divine Source’, something that is thought to grant immortality to those who use it properly, and coincidentally it was the item that Lara’s father was trying to find before he died. Instead of being set in a single location, the plot consists of a single quest but follows our main character across the globe as she hunts for her goal. The story of Rise of the Tomb Raider has much more in common with the kind of plots that fans of the old school series will be more familiar with. We’ve seen the series go from high points to low points to being entirely rebooted, twice! Now it’s time to see if the latest version of everyone’s favourite grave robber has true staying power. ![]() Ahh, Tomb Raider, a series so classic that even people who’ve never played a video game in their entire lives can name the main character.
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